AI Insights · Timothy · October 2021
Top 5 Paid Games on Android in Chile for Q3 2021
Explore the performance metrics of the top 5 paid games on Android in Chile during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 paid games on the Android platform in Chile demonstrated varied trends in weekly downloads, revenue, and active user metrics. Here's a closer look at how each game performed over this period.
Minecraft from Mojang saw a steady performance in weekly revenue, peaking at around $14.5K at the end of June and maintaining figures between $12K and $14K throughout the quarter. Weekly downloads displayed a continuous upward trend, starting from 119 and reaching 243 by the end of September. The game also maintained a consistent increase in weekly active users, beginning at 12.9K and peaking at 14.6K towards the end of August.
Grand Theft Auto: San Andreas from Rockstar Games had a more fluctuating revenue stream, with weekly earnings ranging between $1.7K and $2.4K. Weekly downloads were relatively stable, starting at 70 and slightly increasing to 93 by the end of September. The game’s weekly active users also showed a gradual increase from 568 to 599 over the quarter.
My Child Lebensborn LITE from Sarepta Studio experienced significant spikes in both downloads and revenue. The game saw a massive surge in downloads from 534 in late June to a peak of 57.2K in mid-July, before gradually declining to 2.8K by the end of September. Correspondingly, weekly revenue peaked at $7.5K in mid-July and then decreased steadily to around $138 by the end of the quarter. Weekly active users followed a similar pattern, peaking at 72.2K in mid-July and declining to 4.6K by the end of September.
Geometry Dash from RobTop Games showed a consistent increase in weekly revenue, starting at $301 and peaking at $877 in mid-August before stabilizing around $546 by the end of September. Weekly downloads also increased steadily, ranging from 51 at the beginning of the quarter to 133 by the end. The game’s active user base grew steadily from 1.4K to nearly 2K over the same period.
Grand Theft Auto: Vice City, another title from Rockstar Games, had modest but steady weekly revenue, peaking at $614 in early September. Weekly downloads showed a gradual increase from 14 in late June to 61 by mid-September, while weekly active users grew steadily from 67 to 135 over the quarter.
For more detailed insights and a comprehensive analysis of these trends, visit Sensor Tower.